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	<title>Online Journalism Review&#187; Larry Pryor</title>
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	<description>Focusing on the future of digital journalism</description>
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		<title>Better reporting on computer models could dispel some of the mysteries of climate change</title>
		<link>http://www.ojr.org/p2095/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=p2095</link>
		<comments>http://www.ojr.org/p2095/#comments</comments>
		<pubDate>Wed, 21 Nov 2012 11:22:02 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Frontpage]]></category>
		<category><![CDATA[data journalism]]></category>
		<category><![CDATA[reporting]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=2095</guid>
		<description><![CDATA[Now that climate topics have been allowed back in the public arena, it’s time for the media to fill some serious gaps in the coverage of climate science. A good place to start would be to explain how computer models work. While a story on the intricacies of algorithms might seem to be a “yawner,” [...]]]></description>
				<content:encoded><![CDATA[<p>Now that climate topics have been allowed back in the public arena, it’s time for the media to fill some serious gaps in the coverage of climate science. A good place to start would be to explain how computer models work. While a story on the intricacies of algorithms might seem to be a “yawner,” if told from the point of view of a brilliant scientist, complete with compelling graphics, or, better yet, with the immersive technology of new media, stories on climate models could provide ways for non-scientists to evaluate the reliability of these tools as predictors of the future.</p>
<p>Equally important, social media and the virtual communities that websites are capable of forming can help to overcome a major barrier to the public’s understanding of risk perception: The tendency of citizens to conform their own beliefs about societal risks from climate change to those that predominate among their peers. This derails rational deliberation, and the herd instinct creates an opening for persuasion — if not deliberate disinformation — by the fossil fuel industry. Online communities can provide a counter-voice to corporations. They are populated by diverse and credible thought leaders who can influence peers to not just accept ideas but to seek out confirming evidence and then take action. Because social networks enable the rapid discovery, highlighting and sharing of information, they can generate instant grassroots activist movements and crowd-sourced demonstrations.</p>
<p>Studies show that a major cause of public skepticism over climate stems from ignorance of the reliability of climate models. Beyond their susceptibility to garbage in, garbage out, algorithms on which models are based have <a href="http://cacm.acm.org/magazines/2005/5/6221-a-covenant-with-transparency/abstract">long lacked the transparency needed to promote public trust</a> in computer decisions systems.   The complexity and politicization of climate science models have made it difficult for the public and decision makers to put faith in them. But studies also show that the media plays a big role in why the public tends to be skeptical of models. An <a href="http://www.nature.com/nclimate/journal/v2/n9/full/nclimate1542.html">article in the September issue of Nature Climate Change</a> written by Karen Akerlof et al slammed the media for failing to address the science of models and their relevance to political debate:</p>
<blockquote><p>Little information on climate models has appeared in US newspapers over more than a decade. Indeed, we show it is declining relative to climate change. When models do appear, it is often within sceptic discourses. Using a media index from 2007, we find that model projections were frequently portrayed as likely to be inaccurate. Political opinion outlets provided more explanation than many news sources. </p></blockquote>
<p>In other words, blogs and science websites have done a better job of explaining climate science than traditional media, as visitors to <a href="http://realclimate.org/">RealClimate.org</a>, <a href="SkepticalScience.org">SkepticalScience.org</a> and other science blogs can attest. But the reach of these sites and their impact on the broader public are debatable. Websites such as the U.S. Department of Energy’s <a href="http://science.energy.gov/">Office of Science</a> have a trove of information on climate modeling but, with the exception of <a href="http://www.jpl.nasa.gov/earth/">NASA’s laboratories</a>, most government sites on science make little effective use of data visualization. This void offers mainstream journalists an opportunity to be powerful agents in the climate learning process, to tell dramatic multimedia stories about how weather forecasts can literally save our lives and, by extension, why climate forecasts can be trusted.</p>
<p>Two recent events can be thought of as whetting the public’s appetite for stories about computer-generated versions of reality. The prediction that Hurricane Sandy would eventually turn hard left out in the Atlantic and pound the northeastern shore of the United States was <a href="http://www.livescience.com/24377-weather-climate-hurricane-sandy.html">made almost a week in advance by weather forecasters</a>.</p>
<p>This technology-driven prediction no doubt saved countless lives. In addition, <a href="http://www.carbonbrief.org/blog/2012/11/how-well-did-the-media-cover-hurricane-sandy-scientists-have-their-say">some media coverage of Hurricane Sandy</a> did much to enable non-scientists to understand why it is tricky to attribute specific storms to climate change but still gave the public the big picture of how warmer ocean waters provide storms with more moisture and therefore make them bigger and more damaging.</p>
<p>Simultaneously, in a different domain but using the same tools of analysis and prediction, Nate Silver’s FiveThirtyEight computer model, results of which were published in his <a href="http://fivethirtyeight.blogs.nytimes.com/">blog at The New York Times</a>, out-performed traditional political experts by nailing the November national election outcomes. How did he pull that off?  A story about his statistical methods, complete with graphics, could reveal how risk analysts create spaces between the real world and theory to calculate probabilities. This would help the public to become familiar with models as a source of knowledge.</p>
<p>Some reporters have produced text stories on climate models that are examples of clarity. Andrew Revkin, while as an environment writer for The New York Times and now as the author of his Dot Earth blog at nytimes.com’s opinion section, has for many years covered how climate models relate to a large body of science, including a <a href="http://dotearth.blogs.nytimes.com/2012/10/30/two-views-of-a-superstorm-in-climate-context/">posting on Oct. 30</a> that placed Hurricane Sandy in the context of superstorms of the past.</p>
<p>David A. Fahrenthold at The Washington Post wrote how “<a href="http://www.washingtonpost.com/wp-dyn/content/article/2010/04/05/AR2010040503722.html ">Scientists’ use of computer models to predict climate change is under attack</a>,” which opens with a baseball statistics analogy and keeps the reader going. Holger Dambeck at SpiegelOnline did a thorough assessment of climate model accuracy in non-science language, “<a href="http://www.spiegel.de/international/world/modeling-the-future-the-difficulties-of-predicting-climate-change-a-663159.html">Modeling the Future: The Difficulties of Predicting Climate Change</a>.” But these stories are rare and often one-dimensional.</p>
<p>Effort is now being spent on <a href="http://www.centerforcommunicatingscience.org/">making scientists into better communicators</a>, but more might be accomplished if mainstream journalists, including those who publish on news websites with heavy traffic, made themselves better acquainted with satellite technology and its impact on science. Information specialist Paul Edwards explains in his book, “A Vast Machine: Computer Models, Climate Data and the Politics of Global Warming,” how climate modeling, far from being purely theoretical, is a method that combines theory with data to meet “practical here-and-now needs.” Computer models operate within a logical framework that uses many approximations from data that — unlike weather models — can be “conspicuously sparse” but still constituting sound science, much as a reliable statistical sample can be drawn from a large population. How statistics guide risk analysis requires better explanation for a public that must make judgments but is seldom provided context by news stories. The debate over cap-and-trade policy might be Exhibit A.</p>
<p>Depicting model-data symbiosis in such diverse fields as baseball performance, hurricane forecasts and long-range warming predictions would be ideally suited to web technology. Not only can climate models be reproduced on PCs and laptops, showing atmospheric changes over the past and into the future, but also the models’ variables can be made accessible to the web user, who could then take control of the model and game the display by practicing “what ifs” — how many degrees of heat by year 2100 could be avoided by a selected energy policy, how many people would be forced into migrations if this amount of food supplies were lost, how big would a tidal barrier need to be to protect New York City from another Sandy disaster? (If this sounds a bit like SimCity, the new version of the game due in 2013 includes climate change as part of the simulated experience.)</p>
<p>This narrative approach to news, including personal diaries and anecdotes of everyday lived experience, is what Richard Sambrook, former director of BBC Global News and now a journalism professor at Cardiff University, has termed “360 degree storytelling.” Mike Hulme, a professor of climate change at East Anglia University, provides this description of the new public stance toward science in his book,  “Why We Disagree About Climate Change”:</p>
<blockquote><p>Citizens, far from being passive receivers of expert science, now have the capability through media communication “to actively challenge and reshape science, or even to constitute the very process of scientific communication through mass participation in simulation experiments such as ‘climateprediction.net’. New media developments are fragmenting audiences and diluting the authority of the traditional institutions of science and politics, creating many new spaces in the twenty-first century ‘agora’ … where disputation and disagreement are aired.”</p></blockquote>
<p>Today’s media is about participation and argumentation. A new rhetoric of visualization is making science more comprehensible in our daily lives. What goes around, comes around. One of the pioneer online journalism experiments in making the public aware of how technology, risk assessment and human fallibility can cross over was a project by MSNBC.com known as the “<a href="http://www.msnbc.msn.com/id/34623505/ns/us_news-security/t/can-you-spot-threats/#.UKZgt-Oe9FU">baggage screening game</a>.” Players could look into a simulated radar screen and control the speed of a conveyor line of airline passenger baggage — some of which harbored lethal weapons. Assuming you were at the controls, the program would monitor your speed and accuracy in detection and keep score, later making you painfully aware of missed knives and bombs. Adding to your misery was a soundtrack of passengers standing in line and complaining about your excessive scrutinizing, with calls of “Come on! Get this thing moving! We’re late!” It was hard to be impatient with the TSA scanners after that.</p>
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		<title>The news of the future</title>
		<link>http://www.ojr.org/080226pryor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=080226pryor</link>
		<comments>http://www.ojr.org/080226pryor/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 15:42:51 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[immersive environments]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=1445</guid>
		<description><![CDATA[Commentary: Journalists can learn from video games and virtual reality when it comes time for them to tell stories about what science suggests life might be like in the near future.]]></description>
				<content:encoded><![CDATA[<p>The problem of veracity and realism in digital graphics has challenged Web editors and designers since the outset of online journalism. Where do we draw the line between fact and fantasy? How much latitude can we give the audience to create its own realities?</p>
<p>One answer has been to define Virtual Reality and create immersive applications that meet journalists&#8217; notions of epistemology – the grounding of knowledge in verifiable facts and information. In contrast to artists, online journalists do not put a high value on illusion. We are not in the deception business. Nor are we gamers.</p>
<p>On the other hand, digital technology gives online journalists a chance to experiment with multisensory presentations, and we have long favored giving the audience opportunities to participate in storytelling. Harking back to MSNBC&#8217;s <a href="http://www.msnbc.com/modules/airport_security/screener/">baggage checking exercise</a> and other early versions of hypothetical scenarios, we have given the audience increasing latitude to explore the possibilities of digital landscapes from a first-person point of view.</p>
<p>Over the last several years, more effort has been put into elaborate calculators, civic games and <a href="http://www.j-lab.org/msnbc-article.shtml">hypothetical scenarios</a>.  The goal has been to use the immersive techniques of gamers &#8220;as an amplifier of thought,&#8221; to use the phrase of one design theorist, <a href="http://www.tauzero.com/Brenda_Laurel/BrendaBio.html">Brenda Laurel</a>. For journalists, this requires creating a new vocabulary, a new metalanguage. Another theorist, art historian <a href="http://www.columbia.edu/cu/arthistory/html/dept_faculty_crary.html">Jonathan Crary</a>, describes it as &#8220;a radically different practice about the possibility of presence within perception.&#8221; To the print newsroom, it may seem more like Web journalists playing with dangerous toys.</p>
<p>A fresh example of where to draw the line in using Virtual Reality to tell the news has been created by the National Geographic in its documentary &#8220;<a href="http://channel.nationalgeographic.com/channel/sixdegrees/index.html">Six Degrees</a>.&#8221; It is based on a book, has a Web version, appeared in mid-February on cable and satellite TV and is set to be released in IMAX theaters in a 3-D version.<a name=start></a></p>
<p>Each of us will come away from seeing the various versions of &#8220;Six Degrees&#8221; with our own opinions. But here, for the sake of discussion, and in no particular order, are my thoughts about a high-minded and expensive effort to put the audience into a hypothetical alternative world of global climate change. What do we see?</p>
<li>Mixed realities to create an appearance of the real
<li>A topic that is large and complex has been reduced to the representation of a natural force, the rise in temperature due to greenhouse gas emissions
<li>A point of view from outer space – a metaphor of the space voyager looking down on Earth
<li>The application opens with the expectation that something will happen – the beginning of a plot – with an ominous sound reminiscent of the opening of &#8220;Jaws.&#8221;
<li>The presentation Is not linear but has a design structure – the possible perspectives are not infinite
<li>The &#8216;AS IF&#8217; possibilities have been limited for the purposes of logical and affective clarity
<li>It purposefully dissolves fixed limits on both time and space
<li>It creates an ephemeral reality with an ontology that is founded on the process of global warming
<li>The images are transient and malleable – they play upon memories and reinforce our experience (Memories of camping vs. civilization being reduced to tents on the Arctic Circle.)
<li>The premise assumes shared information and a common ground – this is not a debate over whether human activities have provoked global climate change
<li>It investigates problems but offers no solutions
<li>The interface both enables and represents – it emphasizes action, raises alarms
<li>The representations involve direct sensing and cognition (sounds of whale songs, melting ice, violent crowds)
<li>Scenes are selected, arranged and represented so as to both intensify emotion and condense time (But are they hokey, especially the newscasts?)
<li>The design has implicit restraints, but they arise naturally from our growing knowledge of the context
<li>The explicit restraints – the temperature scale and Lighthouse Buttons –  frame our actions
<li>The multisensory experience creates empathy – we vicariously experience what the characters are experiencing
<li>The overall impact is to give us a vision that changes our beliefs – our ways of doing things must change (or else&#8230;)
<li>The application is built upon the storage and retrieval of information in a variety of media types to provide an organic experience that involves the whole sensorium.
<p>For what it&#8217;s worth, my favorite scene is the sidewalk café in Paris (Degree Four). It is reminiscent of &#8220;Last Year at Marienbad.&#8221;</p>
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		<title>Journalism can be welcome in &#039;smart homes&#039;</title>
		<link>http://www.ojr.org/journalism-can-be-welcome-in-smart-homes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=journalism-can-be-welcome-in-smart-homes</link>
		<comments>http://www.ojr.org/journalism-can-be-welcome-in-smart-homes/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 10:12:22 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[immersive environments]]></category>
		<category><![CDATA[interactivity]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=1387</guid>
		<description><![CDATA[Commentary: What success journalism has had online seems more by accident than design.  As the wonders of the "smart home" unfold, this might be a good time to re-examine assumptions about how electronic news is used. ]]></description>
				<content:encoded><![CDATA[<p>	News organizations seem to be throwing open many doors, if not windows, hoping the right one or combination yields the secrets of audience attraction. Maybe the search should be more reflective – not based on science, necessarily, but at least on principles more closely tied to what’s going on in the information ecology of homes, offices, schools, libraries, cars, trains and buses.</p>
<p>	Ideally, the equipment or products used to spread words and images would create micro-environments where news can flourish. Wired-up homes, a big opportunity for online journalists, create a space where news undergoes cognitive processing, to use research talk. Studies indicate that audiences prefer content when both the media environment and delivery mechanism match the <a href="http://www.www.ojr.org/ojr/stories/060925pryor/">natural or biological capabilities of the consumers</a>.</p>
<p>Evolution is not necessarily a remote theory. Whether news is sent via print or through TV or computer screens, earplugs, baby-faced mobile devices or trained-pigeon messages, its success may depend how the delivery engages human sense organs and minds formed by millennia of biological development.</p>
<p>	The TV screen, floating in a space where humans can either focus or interact among themselves and ignore it, has had a lot going for it. The movie theater, a dark space redolent of unhealthy candy, butter and popcorn, inhabited by strangers who seem more and more to get on each other’s nerves, has been waning in a culture absorbed by interaction. IM fits the needs of teen organisms. Radio hitches itself to the fertile Internet and draws a global audience seeking to escape broadcast boundaries. Music lovers migrate from CDs to the mobility and flexibility of iPods and cell phones. Each medium makes use of heritable human traits, like curiosity, mate searching and a preference for mobility. The losers are anachronistic.</p>
<p>	This train of thought brings into question assumptions about the usefulness of displays, formats and delivery systems that have decidedly non-evolutionary origins – like engineering compromises chosen to get commercial products off the ground at a set deadline. Many news websites were pushed into the public sphere by senior editors and executives out of panic, not planning or calculated resource allocation. What success journalism has had in new media often seems more accident than design.</p>
<p>	As the wonders of the &#8220;smart home&#8221; unfold, this might be a good time to re-examine assumptions about how electronically delivered news is used. The developing space for news in the home represents the opposite of what happened when Macs and PCs came through front doors in the mid-‘80s. The devices went into dens and separate bedrooms  for single-station use; personal privacy and segmented content within the home became the norm. Gender, marital and age gaps were allowed to squelch domestic discourse –sometimes with unfortunate results.</p>
<p>	That may not be true now. The creation of info-nodes, wide screens and hybrid TV-Internet-games platforms for the home has the potential to change news consumption from isolation and segmentation into a more communal dynamic where family members actually talk about what they learn, are amused by or share in common. They can interact among themselves, as well as within the virtual worlds they enter. It is not just mixed but multiple use, where the physical and virtual co-mingle.<a name=start></a></p>
<p>	Game designers are putting these tools to good use.  Military and aerospace trainers have developed extraordinary simulators.  Medical innovators are making important use of telepresence in surgery and remotely monitored therapy. But news providers are only beginning to offer access to space imagery, panoramic perspectives, 3-D and immersive delivery formats. Even though the ability to combine virtual reality technology and interactive immersive environments has been available since Howard Rheingold brought it to public attention in the early 1990s, the potential of virtual reality (VR) as a news conveyor has lagged behind developments in other fields.</p>
<p>	And like phylogenic trees, media trees tend to diverge and channel. Military and entertainment needs moved VR development in directions that haven’t been much help to journalists. Bendable worlds, exotic avatars and complex battle scenes don’t fit well with journalists’ need for accurate, timely, verifiable and in-depth information.  But delivery tools need to be thought of separately from content.</p>
<p>As wired-up homes open their doors, journalists will have to give more thought to how they want to be received and how they will <i>make use of</i> not just wide screens but of local wireless networks, surround sound systems, laptops and games technology – haptic devices that convey physical feed-back, intuitive controllers (think Wii news) and sophisticated head-mounted displays, which are also becoming cheaper, more powerful and accommodating (even for adults).</p>
<p>	Taken together, these developing technologies have the possibility of making broadband news delivery a different experience, more like the ‘60s family gathered before the TV, but with 21st Century feistiness and a taste for global connections based on common interests. News content can be shared both within the physical group in the home – on networked devices, if not physically together – and within alternative worlds.</p>
<p>	Take a crass example: The smiling guy with a beer behind home plate who’s waving to the family at home and talking with them on a cell phone. &#8220;Right, I’ll buy that team shirt on the way out, don’t worry.&#8221; This is a complex event, involving media crossover and telepresence or intervention in a parallel reality. Crass, but a mustard seed. Computer scientists and engineers are working to develop layers of reality and multiple paths for audience intervention.</p>
<p>	Here are examples of barriers that threaten to keep news websites in a state of perpetual anachronism. They are drawn from current discussions in the computer science, communications and media design literature:</p>
<p>1. As VR technology becomes more accessible, the tendency is to think of it as a &#8220;home theater.&#8221;  That’s not a good metaphor, since theaters are dying. Journalists should be moving away from the lights-out, no-talking tradition of passive theater experience. If what is happening in research labs is an indication, the future lies in cooperative tasking in mixed reality.</p>
<p>2. VR’s capability to simulate real environments, which should be a plus for journalists, can also inhibit graphic imagination. News and information can sometimes be best told in non-literal ways, as designers at the more forward-looking print publications have discovered. If print has become comfortable with abstractions, why does online journalism, with its vast capacity for animation and collage, lag behind?</p>
<p>3. VR worlds tend to function in isolation from one another, a legacy of audience segmentation. It’s hard to traverse multiple worlds, when scale, navigation, sound and avatar portrayals have little standardization. No rules exist on what may be accurate or authentic vs. fanciful content. This may be keeping news organizations from thinking creatively about VR news applications that would fit into the ecology of the smart home. Indeed, coming to grips with VR technology could be an expensive, difficult task, but think of the alternatives.</p>
<p>4. Screen-based personal computer displays have a fixed field of view and a concrete frame that limits interactions. It’s hard to collaborate when you have to do the electronic equivalent of peering through a key-hole. But that is changing, if the width of screens at Best Buy check-out lines are any clue. Expect homes to have multiple wide high-definition screens, panoramas of at least 180 degrees and user controls of perspectives that can free up the human eye to rove and make full use of peripheral vision.</p>
<p>5. Commercial virtual settings, including Google Earth, provide spaces where interaction can take place, but then what? It’s nice to navigate cities, buildings, landscapes, pyramids, veins and arteries, molecules, etc., and fiddle with mash-up information. But critics of shared virtual environments argue that often &#8220;there&#8217;s nothing to talk about within them.&#8221;</p>
<p>What an opportunity for bright, entrepreneurial journalists – converting sterile spaces into human places.</p>
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		<title>It feels relevant: biological tactility in news media</title>
		<link>http://www.ojr.org/060925pryor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=060925pryor</link>
		<comments>http://www.ojr.org/060925pryor/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 22:56:37 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[immersive environments]]></category>
		<category><![CDATA[news history]]></category>
		<category><![CDATA[website design]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=1177</guid>
		<description><![CDATA[Researchers see a body-brain link that might explain how multimedia affects viewer participants in deeper ways than print or television. What does it mean for journalism?]]></description>
				<content:encoded><![CDATA[<p>Thanks to the Internet, we know a lot more about how news is used. Traffic records and data analysis give us the &#8220;what,&#8221; &#8220;where&#8221; and &#8220;how&#8221; consumers take information from a website; we also know &#8220;when&#8221; it&#8217;s accessed and somewhat less about for how long. The &#8220;why,&#8221; however, is still largely a mystery. Nor do we know much about how the senses absorb online news, how the brain sifts and orders it and how it affects the body, moods, emotions and decisions.</p>
<p>What happens when users receive news? More to the point, why do Internet users not consume what is traditionally defined as news? Why do millions head to YouTube, MySpace and online games, including serious ones? Why to Petopia, Second Life or video blogs like Crooks and Liars?</p>
<p>If online journalists knew the answer, they might be offering more attractive and informative news sites. Neurobiologists and cognitive psychologists—only two of many disciplines that give us insights on how digital technology impacts the senses—have conducted recent research and crafted theories, many of them tentative, on how the brain reacts to information. (For a dated yet excellent overview, see &#8220;Nature&#8217;s Mind; The biological roots of thinking, emotions, sexuality, language and intelligence,&#8221; by Michael S. Gazzaniga, 1992.)</p>
<p>These findings can help us to understand how digital data is used—how the brain rejects or absorbs it, then meters it into the neural system. Researchers are looking at how online content can trigger emotions, including visceral ones, how the nervous and limbic systems, the reflexes, blood circulation and sexual organs all respond to the signs and icons of new media.</p>
<p>The latest research points to a general conclusion: online digital worlds like YouTube appeal to the whole body, from frontal lobe to the toes. This payoff from multimedia may be unique in communications history. The question is how can journalists put that understanding of a mind-body connection to good use.<a name=start></a></p>
<p>But scientists have no monopoly on making sense of the rapid rise—the unprecedented global acceptance—of new media. A rich legacy of the study of theater, narrative and visual culture has already provided the groundwork for new media theory. An understanding of theories of art and art history and basic differences in presentation can help those who work in the digital world to know who they are and what traditions they draw from while engaging in the practice of digital convergence. In the words of one new media critic, <a href="http://humanities.uchicago.edu/cmtes/cms/faculty/mbhansen.html">Mark B. N Hansen</a> at The University of Chicago, it enables us to grasp &#8220;the aesthetic newness&#8221; of digital media and &#8220;its resistance to capture by now dated, historical forms of art and media criticism.&#8221;</p>
<p>If a journalist deals with a 3D graphic, an immersive multimedia news environment or GIS mapping mash-p, he or she has reached fundamentally new territory. Hansen and others, drawing from scientific research, conclude that the way a person receives and absorbs mediated digital information is a mind-body process. And the online multimedia experience is more complete, more biologically compelling than previous forms of media, including cinema. As Hansen puts it, the new media experience is &#8220;qualitatively different from …the ‘verisimilitude&#8217; and ‘illusion&#8217; of the cinematic image.&#8221;</p>
<p>This also differentiates online news video from broadcast TV news practices, as journalists who work with online video photography have found through trial and error. This difference becomes more pronounced with the use of panoramic cameras and immersive perspectives.</p>
<p>But whiz-bang devices are only the experimental edge or mega-toys of the Internet. The medium&#8217;s unique tactile experience can easily be appreciated by clicking a mouse, tapping the keys or interacting with audio-visual displays. This is another world from turning pages or flipping through channels.</p>
<p>From a historical approach, the push to expand new media over the last decade to meet the demand of a voracious and adoptive audience can be looked at as the joining together of rival ways of creating illusions that have developed over many centuries.</p>
<p>For more detailed discussion of art and theater traditions, readers can go to the works of theorists such as <a href="http://plato.stanford.edu/entries/bergson">Henri Bergson</a> and <a href="http://www.wbenjamin.org/walterbenjamin.html">Walter Benjamin.</a> These trailblazers have helped today&#8217;s media critics conceive of a multimedia family tree that has two main branches: One starts with Greek drama and wends through Tudor theater and the rich tradition of outdoor spectacles and illusions that invite audience participation. The second branches off from Baroque theater into increasingly sophisticated indoor presentations aimed at passive audiences.</p>
<p>Both Greek amphitheaters and the open-air Tudor theaters of the 1590s are believed to have offered an intense and pleasurable communal experience. London&#8217;s theaters at Shakespeare&#8217;s time are considered to have been the most popular form of entertainment of that era, drawing people of every class to form enthusiastic and often rowdy crowds of up to 2,500. The Shakespearean-era theater experience had multiple layers, from the cerebral to the hair-raising. The narrative was propelled by magical effects – trap doors and winches, painted canvases, fake hangings and beheadings, fireworks, thunder, drums, gunshots, hoof beats and lots of pigs&#8217; blood.</p>
<p>This is a tradition of outdoors public spectacle—a lineage of fairs, markets, freak shows, street performances and exhibitions, parades, bandstands, songfests, dances and sporting events. Opportunities for audience interaction expanded in the 18th and 19th centuries with panoramas representing famous battles, museum tableaux, expositions and world&#8217;s fairs. Viewer-run motion-picture and three-dimensional photographic inventions in the 19th Century required manual production of movement, such as spinning a stroboscope, flipping a flip book, or changing slides in a stereoscope – and debating among friends about which slide should go next. These pre-cinematic devices provided hands-on, shared, communal entertainment.<br />
The rival tradition of the immobile audience began in the more politically correct indoor theaters of Europe&#8217;s 16th and 17th centuries where architectural controls divided performers from the audience. Histories of drama indicate that the use of intimate playing spaces on stage emphasized &#8220;actorly effects.&#8221; Political and social satire displaced the spectacular and magical. Illusion became tightly framed, emotional manipulation more structured and audiences consigned to immobility, if not censorship, both state- and self-imposed. (For an overview of that transition, see &#8220;The Theatrical World,&#8221; a forward to the plays in the <a href= "http://www.ereader.com/product/book/excerpt/21334?book=Romeo_and_Juliet"> Pelican Shakespeare Series.</a></p>
<p>It&#8217;s possible to see how these controlling practices led to the industry of the Silver Screen, Broadway producers, Big Media, and teams of screenwriters, studio vice presidents for creativity, ego-driven directors and superstar actors. (Not to mention a commercial cult of personality driven by advertising, marketing and public relations.)</p>
<p>The tradition of audience mobility went in another direction, leading to the development of the all-enveloping panorama in 18th Century England and its subsequent use at national exhibitions and for morale-boosting propaganda. Heads of state and entrepreneurs created large panoramic battle and other patriotic scenes and some were taken on tour in Europe and later in the United States.<br />
Needless to say, the concept of outdoor illusions, life-like tableaux and thrill rides became the staple of 20th Century amusement parks and traveling carnivals. The middle of the century saw media corporations bend the free-wheeling, bordering on outlaw tradition of amusement parks and &#8220;carnie shows&#8221; back into branded commercial control with the advent of theme parks.</p>
<p>Technology—the use of electricity, applied engineering skills and lens developments—drove much of this growth in both traditions towards more sophisticated applications. But media theorists avoid notions of determinism. They observe that participants in websites like YouTube take over the technology and use it in ways that can&#8217;t be extrapolated or predicted. Computers empower the creation of online virtual spaces, which, by themselves, are not the medium of communication. Virtual environments like those proliferating now on the Internet, are &#8220;the context within which a variety of image and sound-based media operate,&#8221; says Vancouver media critic <a href="http://www.eciad.ca/~rburnett/essays.html">Ron Burnett.</a></p>
<p>At one level, this seems quite straight-forward: Build an electronic field of dreams and the videocam fanatics and their audience will show up. But the research indicates something much more profound is going on at the YouTubes and MySpaces.</p>
<p>New technology enables unique multimedia perspectives that, in turn, open up new possibilities for story telling and may even be changing the way that humans process information. Digital technology, Burnett says, enables humans to &#8220;create the foundations for different ways of thinking. … Technology is as much about cognitive change as it is about the invention and the creation of physical devices.&#8221; (102)<br />
Virtual reality has a &#8220;hallucinatory&#8221; dimension, Hansen says, that &#8220;explains the capacity for the VR interface to couple our bodies with (almost) any arbitrary space, and not just spaces that are contiguous with the physical space we happen to occupy or even spaces that we typically occupy.&#8221;<br />
According to recent research on perception, this capacity of computer imagery to &#8220;make it real&#8221; occurs at a deeper, more biologically based level of human experience, one in which, to use Hansen&#8217;s words, &#8220;the embodied mind actually creates what it sees.&#8221;</p>
<p>The history of visual culture and the new findings of neuroscience, when combined, help us gain a better understanding of consciousness when a viewer clicks on video or enters a 3D or panoramic environment. How do these electronic spaces function? What is the connection, if any, between the physical and virtual world?</p>
<p>Researchers who work with advanced digital interfaces like &#8220;fog screens&#8221; and 3D helmets or high-speed game displays say the participants exist in both spaces simultaneously – what Burnett calls a &#8220;third space.&#8221; Others, such as <a href="http://www.philosophyofinformation.net/ie.htm">Luciano Floridi,</a> define this space as a mental zone between past and future.</p>
<p>Media critic <a href="http://www.tauzero.com/Brenda_Laurel/BrendaBio.html">Brenda Laurel</a> calls it a shared or common ground, &#8220;a space of mutual knowledge, mutual beliefs and mutual assumptions,&#8221; an alternative reality that gets updated or revised moment to moment: In other words, a &#8220;whole&#8221; experience that extends the physical world, gives individuals an identity and invites entry into online communities, including virtual newsrooms, if editors would permit.</p>
<p>Once we enter the common ground of YouTube, MySpace or Second Life, we are empowered to live in another dimension, a psychological plane created by a combination of the cognitive ingenuity of software, the quality of content and the participating audience. Deep levels of code and data and the converting algorithms create the illusion of &#8220;being there.&#8221;</p>
<p>But the next step that researchers in various disciplines and by phenomenologists such as Hansen take is a reversal of perspective of almost Copernican proportions, one that could have profound implications for journalists. Researchers are finding that the human brain does not take in digital imagery as if it were an external geometrical space. Instead, visual sense-making is located within the body. Various sensory processes &#8220;generate a ‘haptic spatiality,&#8217; an internally grounded image independent of geometrical space,&#8221; as <a href="http://www.stanford.edu/dept/HPS/TimLenoir/">Timothy Lenoir</a> at Stanford explains in <a href="http://www.stanford.edu/dept/HPST/TimLenoir/Publications/Lenoir_Hansenforward.pdf">a forward</a> to Hansen&#8217;s latest book, &#8220;New Philosophy for New Media.&#8221;</p>
<p>This body-brain connection has profound implications for new media because it downplays &#8220;an abstracted sense of vision as the primary sense in favor of the internal bodily senses of touch and self-improvement.&#8221; Hansen calls it &#8220;haptic vision,&#8221; or vision that is engaged with the sense of touch. It accounts for the sensation of flying through 3D environments, diving into satellite-generated images, the belly laugh from a Flash graphic or arousal from the erotic. Some applications are well known (infamous); others have just emerged. Therapists, for example, are beginning to use this <a href="http://imsc.usc.edu/haptics/cpsn05_final.pdf">tactile dimension</a> to help stroke victims regain mobility and speech functions.</p>
<p>Instead of separating us from our senses by projecting virtual worlds, computers forge an internal body-brain link. &#8220;The source of the virtual is thus not technological, but rather a biologically grounded adaptation to newly acquired technological extensions provided by new media,&#8221; says Lenoir.</p>
<p>The body-brain experience inspires the user to act, since he or she is now at the center of the universe, as opposed to sitting passively in an audience. Multimedia presentations, especially versions that display with panoramic perspectives or 3D devices such as HMDs, or <a href="http://vr.isdale.com/vrTechReviews/HMD_1998.htm"> head-mounted displays</a> , <a href="http://imsc.usc.edu/research/project/panvid/panvid.pdf#search=%22IMSC%20panochamber%22">PanoChambers</a> or <a href="http://www.evl.uic.edu/pape/CAVE"> CAVE virtual reality systems</a>, place the spectator in a single, coherent space. The virtual world continues the physical space surrounding the spectator.</p>
<p>This is the opposite of the Renaissance perspective, which came down to us through photography, cinema and television. While this tradition emphasizes the realism of what is observed, it also splits the viewer&#8217;s identity between the physical space and the space of representation. Both cinema and TV confine the viewer to seeing &#8220;reality&#8221; through a rectangular frame. This is efficient and, as media critic <a href="http://www.manovich.net/bio_00.htm">Lev Manovich</a> at the University of California, San Diego, has noted, gives us images that &#8220;are easily processed by the brain.&#8221; But it also restricts mobility, confines perspective and eliminates the experience of touch.</p>
<p>Hansen identifies the tactile or haptic dimension as the distinguishing feature of new media, requiring more involvement on the part of the viewer than the representational tradition provides. The goal of new media technology is not just to make the image more believable but &#8220;to bring into play a supplementary element of bodily stimulation.&#8221; Recent physiological research, he notes, shows that tactile stimulation functions as &#8220;reality-conferring.&#8221; It is an essential element of presence, which <a href="http://ascweb.usc.edu/asc.php?pageID=26&#038;thisFacultyID=142">Kwan Min Lee</a> at the USC Annenberg School for Communication calls &#8220;a psychological state in which the virtuality of experience is unnoticed.&#8221;</p>
<p>This bodily activity can be as simple as passing a mouse over a Flash button or as crucial as wearing a &#8220;digital glove&#8221; to perform surgery. Flight simulators and arcade games have long provided tactile feedback. Whatever the level of engagement, the research indicates that this body-mind link allows the virtual world to be synchronized with the physical world in a way that is grounded in the biological potential of human beings.</p>
<p>Other areas of research—such as biological anthropology, neurophysiology and zoology—deal with building a factual floor under a developing theory called mimetics. A  collection of disciplines looks at thoughts as being not necessarily self-generated within the brain but as being acquired through the thoughts of others.</p>
<p>This topic is perhaps best articulated in the pre-Internet work of anthropologist <a href="http://www.indiana.edu/~wanthro/bateson.htm">Gregory Bateson</a> in the 1970s, and by the recent work of British psychologist <a href="http://www.susanblackmore.co.uk">Susan Blackmore</a> (&#8220;The Meme Machine&#8221;) and anthropologist <a href="http://www.cus.cam.ac.uk/~rva20">Robert Aunger</a> (&#8220;The Electric Meme&#8221;). The word &#8220;meme&#8221; has been popularized by Oxford zoologist <a href="http://www.simonyi.ox.ac.uk/dawkins/WorldOfDawkins-archive/index.shtml">Richard Dawkins</a> (&#8220;The Selfish Gene&#8221;) to mean a unit of information that plays a social role analogous to genes. Aunger argues that once inside us, &#8220;these thoughts (memes) then go to work for themselves, pursuing goals that may be in conflict with our best interests. These ideas have their own interests by virtue of having qualities that make them like biological viruses.&#8221;</p>
<p>Aunger warns that the existence of memes remains to be established, like theorized subatomic particles or unseen planets. The concept also faces opposition from other disciplines, such as sociobiologists and evolutionary psychologists, who tend to equate memes with mysticism. From a journalists&#8217; perspective, for now, it&#8217;s worth noting that some rather bright scientists believe that the transmission of news may function like computer viruses. The messages or memes—for example, &#8220;Islamofascists,&#8221; &#8220;NASCAR,&#8221; urban legends or Microsoft chimes—may replicate and move from one brain to another by means of signals or icons that initiate &#8220;the reconstruction of the relevant meme from materials located there.&#8221;</p>
<p>Note that this still-nascent theory seems to fit well with the work of Burnett, Hansen and other new media theorists. Mimetics and related disciplines may help identify how news engages the brain, becomes shared online and how it might influence public discourse, as well as subsequent voting behavior. If Aunger and others are right, daily news conferences, duplicated in thousands of newsrooms each day worldwide, may be acting like Petri dishes, assembling and unleashing digital signals over the Internet that can then replicate in billions of brains, sometimes almost instantaneously. Many is the virus that would envy this infection rate. (For a discussion of the &#8220;technology of memory&#8221; and how the memory functions in bodies, see &#8220;Tangled Memories&#8221; by <a href="http://homepages.nyu.edu/~ms4331/">Marita Sturken</a>.)</p>
<p>Equally intriguing is the study of how a large percentage of incoming signals get rejected or filtered by the brain. The sensory input often fails to find an instant fit with an individual&#8217;s meme-building materials, such as stored memories, competitive instincts, survival strategies and the potential for empathy. If journalists understood that process better, they might be in a position to offer stronger news that is both intellectually and biologically relevant.</p>
<p>Online newsroom wisdom argues for more interactivity, rich local databases, concierge-like services, blog columns and user-generated content. But that may not be what&#8217;s called for. Often, a superficial fix substitutes for fundamental reform, such as arming notebook-carrying print journalists and SLR-equipped photography staffs with video cameras, or setting up a 24-hour rewrite desk run by people who can both write text and edit audio and video content rapidly as it is sent from reporters in the field.</p>
<p>The audience demand for both instant news and deeper forms of interactivity on websites can be seen in the online gaming world, with its forays into online competition, inexpensive pay-per-download services, low-resolution online games that owners can upgrade, personalized karaoke and controllers like batons that allow the user to lead an orchestra or ones shaped like tennis rackets.</p>
<p>Participants demand the tools for interaction, more controls and the ability to assemble forms of reality that matter to them. But Web traffic and extensive use of e-mail indicates that they want access to, and the ability to share, the reality of trained, experienced journalists who do the hard digging, ask the tough questions and shoot professional video, sometimes under hazardous circumstances.</p>
<p>No doubt, the more convincing forms of &#8220;presence&#8221; and body-mind involvement open new possibilities for telling news in compelling ways. Combining 3D immersive technology with GIS mapping techniques, for example, would offer content to compete with and draw audiences from the YouTubes and MySpaces.</p>
<p>Manovich says that the language of digitization is in an early stage, where cinema was 100 years ago. &#8220;We don&#8217;t know what the final result will be, or even if it will ever stabilize. … We are witnessing the emergence of a new metalanguage, something that will be at least as significant as the printed word and cinema before it.&#8221;</p>
<p><i>Larry Pryor is an Associate Professor at the USC Annenberg School of Journalism. He&#8217;s currently researching the haptics and epistemology of digital news media.</i></p>
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		<title>Teaching the future of journalism</title>
		<link>http://www.ojr.org/060212pryor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=060212pryor</link>
		<comments>http://www.ojr.org/060212pryor/#comments</comments>
		<pubDate>Sun, 12 Feb 2006 17:02:06 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Reporting]]></category>
		<category><![CDATA[journalism education]]></category>
		<category><![CDATA[Poynter Institute]]></category>
		<category><![CDATA[reporting]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=1006</guid>
		<description><![CDATA[Educators turn a critical eye to the curricula of convergence: a report back from a Poynter Institute seminar. ]]></description>
				<content:encoded><![CDATA[<p>Convergence? It&#8217;s dead. No, it&#8217;s alive. No, it lurches through the battlements like the Ghost of Hamlet, joined by other media visions: Community, Authenticity, Diversity, Objectivity, even (&#8220;most horrible&#8221;) Who Is A Journalist.</p>
<p>We struggle to capture these phantasms, to define them and straighten them up to do good things for us. Bloggers besieging the gates tell us to not even try. To define is to destroy, they say. Meanwhile, corporate media strategies tend to kill innovation and revert to established practices in deference to &#8220;limited resources,” tradition-grounded careers and returns on investment &#8212; not first and foremost to share knowledge and foster discourse through new media.</p>
<p>If the critics are right, if &#8220;convergence&#8221; is better left undefined and free to roam, where does that leave journalism educators &#8212; and all those who have a stake in seeing that journalism schools adopt &#8220;best practices&#8221;? How can we tell where the media industry is going and what should we be doing in response?</p>
<p>I reported on this topic for OJR <a href="http://www.www.ojr.org/ojr/stories/050224pryor/index.cfm">a year ago</a>, and it&#8217;s helpful to look at how much issues involving convergence in the classroom have changed in 12 months. In the past year, newsrooms have begun to treat convergence differently, to see it as a solar system of loosely connected functions, rather than a hard-wired fusion of media. As bloggers and independent niche online publishers attract fast-growing audiences, media executives feel pressed to invest in experimentation. They seem more aware that prizes go to the swift, the nimble and the daring.</p>
<p>As in the OJR article last year, the focus in this story comes from an annual <a href="http://poynter.org/seminar/seminar_view.asp?int_seminarID=3793">three-day seminar</a> held at the Poynter Institute in St. Petersburg, Fla., titled &#8220;Convergence Journalism for College Educators.&#8221; Al Tompkins, the institute&#8217;s group leader for broadcast/online, and Howard Finberg, interactive learning director/news, led 24 educators in discussions from Jan. 29 to Feb. 1. I was on the visiting faculty, joined by Victoria Lim, who each day spans WFLA-TV/Tampa Tribune/tbo.com with her consumer coverage, and Rob Curley, the director of new media at the Naples Daily News and the creative maverick of convergence.</p>
<p>The educators, most of them experienced journalists, described the place of online journalism in their schools&#8217; curricula, how they saw convergence as an impetus for change, how their schools were responding to the need for new courses, and what they felt their schools lacked. There was a wide variety of questions raised &#8212; about coursework and faculty staffing, technology and facilities, and the direction of the journalism profession in general. Participants also wanted to make sure students continued to learn the basics of grammar, newswriting and storytelling while experimenting with new technologies.</p>
<p>If the group had a common plea, it could be this statement: &#8220;I want to come back with an answer that works. I want to bring everyone out from the dark corners of the campus, a community effort that will involve everyone.&#8221;</p>
<p>These are big questions, but the good news from the seminar is that, since last year, the concerns have changed. In February 2005, questions were more tentative, the unknowns were more daunting and the proposed solutions were often unconvincing. A year ago, wary faculty members and cost-conscious top administrators were reported to be offering stiff resistance to both journalism curriculum changes and investment in new media facilities.</p>
<p>Several participants said their deans, provosts and college presidents were now <i>pushing them</i> to teach new media topics, were offering to build facilities and were willing to consider interdisciplinary approaches. Perhaps the heavy enrollments in journalism and communications on their campuses helped sway the decision makers. Whatever the motives, the choices in this seminar were more about &#8220;what,&#8221; &#8220;how&#8221; and &#8220;how soon,&#8221; rather than &#8220;whether&#8221; or &#8220;why.&#8221; And most of the good ideas this year came from the educators. Clearly, a lot had been learned. If this seminar is representative, we in academia are much further down the road toward solutions for out-of-date instruction.</p>
<p>Questions and concerns expressed at the seminar covered a lot of ground, but they fell into identifiable categories that raised issues with specific implications for how we teach journalism. Here are the main concerns, many of them new revelations about convergence, with discussion points that were raised, and at least guidance, if not answers, suggested as paths that educators could pursue:<br />
</p>
<h2>1. Online video is <i>not</i> TV news.</h2>
<p>Online video requires different tools than broadcast news and has a different purpose for the audience. Authentic images have become dominant in the online world, superseding both text and traditional TV news presentation. A new medium or &#8220;voice&#8221; is emerging, Howard Finberg said, one that we should recognize in our classrooms.</p>
<ul>
<li>Broadcast TV news works well on websites and blogs as short segments, cut to illustrate a point or highlight a conflict or outrageous behavior, or to cover a fast-breaking event. On a routine basis, full streaming of news casts, the video equivalent of print shovelware, may be a tough sell. </li>
<li>The user chooses online video elements to verify or amplify an event described or showcased by text, often &#8220;real&#8221; or &#8220;raw&#8221; images taken by eyewitnesses with video recorders or cell phones. Sources for &#8220;reality video&#8221; can be Web cams, surveillance cameras, police video, official websites (NASA&#8217;s or the Pentagon&#8217;s) or global niche sites, such as Islamic online news outlets. Images can range from photos posted on a blog by a U.S. Marine in Iraq to a video taken by insurgents who are shooting at Marines. Propaganda and ideological visuals have value when identified and used in a neutral context (e.g. the many videos available on the horrific power of roadside bombs).</li>
<li>The work of online photojournalists has a &#8220;raw,&#8221; over-the-shoulder viewpoint that may seem chaotic but can help to place the viewer into the scene. As Al Tompkins put it, this natural technique allows the user &#8220;to <i>experience</i> information and they will remember what they <i>feel</i> longer than what they <i>know</i>.&#8221;</li>
<li>This approach stresses accuracy and authenticity over traditional production values. It creates a sense of presence and participation in the scene.</li>
<li>The online editor or photojournalist can create multimedia collages, presentations that put control over non-linear narratives and visual perspectives in the hands of the user.</li>
</ul>
<p><b>The Message:</b> Because online video is different, a convergence curriculum that stresses conventional broadcast production, the use of high-end equipment, news teams and text-heavy websites may not be doing students any favors. Not that print and broadcast writing and reporting should be scrap-heaped. More emphasis on &#8220;the basics&#8221; is badly needed, employers tell us. But all students should be at least exposed to new methods of video and audio storytelling. They may never know when they will need this experience.<br />
</p>
<h2>2. New tools, new possibilities</h2>
<p>The online journalist is now free to make use of the medium&#8217;s full digital potential, now that broadband capacity has kicked in and content can be aimed at high-speed users. This includes Flash animation, panoramic video and 3-D imagery.</p>
<ul>
<li>News Websites have experimented with &#8220;gaming the news&#8221; and developing interactive discourse on policy issues with some success. The Washington Post&#8217;s <a href="http://www.washingtonpost.com/wp-srv/politics/debatereferee/debate_1008.html">&#8220;Debate Referee&#8221;</a> and MSNBC&#8217;s <a href="http://msnbc.com/modules/airport_security/Screener/">airport baggage search</a> game would be examples. Other news sites have designed interactive tax legislation calculators, &#8220;Sims&#8221;-like planning options for major public projects and imaginative uses of databases and search functions keyed to news topics. </li>
<li>Software makes public policy exercises, &#8220;what if&#8221; scenarios, more possible for journalists and more compelling for the audience. It is a promising &#8212; and growing &#8212; area of new media that is being exploited by forward-looking news organizations.</li>
<li>Data can now be presented through graphic organizers and concept maps. These are new ways to see relationships that could only be enabled by high-speed connections.</li>
</ul>
<p><b>The Message:</b> All students need to understand the importance of immersive environments, &#8220;serious&#8221; interactive news games and the power of relational databases. Those who plan to go into online operations will have to know Flash, Photoshop and video editing tools as a second digital language.<br />
</p>
<h2>3. Trust the audience</h2>
<p>Multimedia storytelling requires the journalist to have a mindset that rejects the authoritarian, hierarchical and simplistic attitudes towards audiences that infect the lamest newsrooms. It calls for a high level of trust that the public is smart and can make reasoned choices about what is important. Successful bloggers and niche websites aim high and assume much in the way of intelligence. In Dan Gillmor&#8217;s immortal words: &#8220;My readers know more than I do.&#8221;</p>
<ul>
<li>The role of the journalist as verifier includes being a guide and advisor to the user. Engineers have a term for this: domain expert. For example, multimedia presentations allow journalists to advise the user that a &#8220;raw visual&#8221; included in a package of choices is violent and comes from a terrorist website, but that it also carries a truth or perspective that users might not get through mass media. Or, to use another example, a text block might declare the intent of a graphic: &#8220;This Flash graphic depicts the number and location of deaths of U.S. military in Iraq; it is not meant as a statement for or against the war; it is neutral information.&#8221;</li>
<li>Digital software allows news to be faked with ease. </li>
</ul>
<p><b>The Message: </b>Classroom discussions of ethics and threats to credibility may be more necessary than ever, now that viewers have so much control &#8212; and so many choices. Instructors have to stay on top of fresh case examples and be able to detect fraud and sleaze. Students need to learn what to look for and how to inform audiences to stay on guard.<br />
</p>
<h2>4. Audio directions</h2>
<p>Online audio has singular properties, distinct from radio news, that are taking journalism in new directions, podcasting being the most recent example.</p>
<ul>
<li>News sites, such as <a href="http://www.naplesnews.com/">Rob Curley&#8217;s operation in Naples</a>, are enthusiastically adapting podcasting, cell phones and personal digital assistants to perform both news collection and distribution by means of video and audio. As he puts it, &#8220;We try a lot of new stuff. Just in case it <i>does</i> work, we don&#8217;t want to suck at it.&#8221; This is understatement. As he showed us, new forms of mobile audio and video do work, and his staff of online editors is very good at it. </li>
<li>Spontaneous, user-generated audio has similar values to &#8220;raw&#8221; video by being timely, compact, relevant and authentic.</li>
</ul>
<p><b>The Message:</b> MP3 technology is ripping through all of media. We have to cope with that in the classroom, especially with this generation of students who seem to be born with little white objects in their hands and wires in their ears. But the suite of software and new technology that instructors are expected to be good at keeps expanding. Schools have an obligation to give faculty members time to learn it, or give them the option of bringing in guest instructors, coaches, team teachers &#8212; whatever works.<br />
</p>
<h2>5. The basics still matter</h2>
<p>Digital tools have limits. Text is still the preferred medium of knowledge transfer for many topics and genres and remains an essential part of the multimedia news package. &#8220;Shell packages&#8221; of mixed content and collage formats require organization, navigation design, clear presentation and distribution, and appropriate platforms.</p>
<ul>
<li>Students, once reluctant to deal with sophisticated technology, now take to it much more easily &#8212; too easily, several educators at the seminar noted. As one put it: &#8220;We tell them they still have to care about telling a story, but they think technology will take care of it.&#8221; </li>
</ul>
<p><b>The Message:</b> Let&#8217;s not surrender too much territory. The basics, including grammar and story construction, still count and employers still put job applicants through traditional skills tests as a condition of hire. Convergence now means that photographers are getting writing tests, print writers are asked to show they can write a radio or podcast script and online applicants have to prove their creativity with images and their grasp of design. All are quizzed about their work ethic and self-motivation. In today&#8217;s competitive job environment, the journalism applicant with both a depth and a breadth of skills and a willingness to work at engaging the audience has the edge.<br />
</p>
<h2>6. The 24-hour news cycle requires greater creativity and depth</h2>
<p>The Internet puts a greater responsibility on news organizations to operate 24/7 and to expand the criteria of story coverage to topics not dealt with in newspapers and on TV. 24/7 does not have to correlate with vapid news.</p>
<ul>
<li>This approach might be seen as inviting the reader into the newsroom. As Rob Curley describes it: &#8220;We give our readers access to the people we have access to,&#8221; which includes the timely data that many sources now control. Precinct results in local elections, he said, can be e-mailed to subscribers over night or sent by SMS to cell phones. High school sports scores can be updated by SMS every quarter or half or with the final result, whatever the user prefers.</li>
<li>A timely and perhaps controversial video clip can be put on a message board, creating an instant discussion with sharp focus.</li>
<li>New topics &#8212; or versions of standard ones &#8212; can attract a substantial niche audience. Curley said he makes a point of including video of high school marching bands in coverage of sports events. &#8220;Our traffic shot up. They never got covered on local TV,&#8221; he said. Usage climbed again when his site focused on local entries in the statewide band contest.</li>
<li>Many topics lend themselves to creative use of database software. Curley covered a drought by taking a feed from a county computer that monitored well levels. A program turned the data into graphics that operated in real time.</li>
<li>Having all news organization employees equipped with video phones gives a 24/7 extension to the newsroom. &#8220;We use cell phones a lot,&#8221; Curley said. Image quality might suffer but the loss is more than made up by speed and relevance to the audience.</li>
<li>Curley constantly experiments with new services on cell phones &#8212; wake-up calls, up-to-the-minute alerts on traffic, weather and tides.</li>
<li>Curley&#8217;s staff sent out questionnaires to every restaurant in the area, 22 questions that allowed creation of a database. &#8220;You (the user) can ask questions like, &#8216;show me the restaurants that are serving sushi right now,&#8217;&#8221; he said. The database also compiles reports, reviews and comments submitted by the audience. (&#8220;A good restaurant, but if your waitress&#8217;s name is Brenda, move to another table.&#8221;) Curley said restaurant managers often called in with responses, updates and offers to correct flaws. </li>
<li>The same approach can be taken when covering city hall, matching up elected officials with searchable databases containing their votes and campaign contributors &#8212; or citizen reviews of council actions and imaginative news games. (While in Lawrence, Kan., Curley turned council elections into a form of &#8220;Survivor,&#8221; a gambit that won him national notice.)</li>
<li>Curley believes that local sports coverage can be done in a professional manner right down to T-ball and Little League, including video coverage of games. &#8220;It&#8217;s awesome when you hear an 8-year-old talking about how he&#8217;s &#8216;seeing the ball better this season.&#8217;&#8221;</li>
</ul>
<p><b>The Message:</b> Beat coverage is still important &#8212; and the traditional beats can&#8217;t be ignored. But it doesn&#8217;t take much extra time or effort to expand beats into new territory, especially going into more depth. Staying with shallow definitions of news and always going back to the same sources no longer works, especially with 24/7 news on multiple platforms. Timeliness and local topics still come first in news.<br />
</p>
<h2>Conclusion</h2>
<p>One more word about what we have done at the Annenberg School of Journalism to cope with new visions of convergence. We stress the basics of writing and reporting and production in print and broadcast over three semesters of a Core Curriculum for incoming students and graduate students. We have postponed dealing with online and multimedia journalism until a required survey course for all undergraduate journalism students in the third year. We are now creating upper-level and capstone courses with an emphasis on graphics and technology for those who want to be online journalists.</p>
<p>No one answer fits. All schools are finding a distinct path. But when it comes to teaching convergence, it&#8217;s no longer &#8220;if&#8221; but &#8220;how.&#8221;</p>
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		<title>A converged curriculum: One school&#039;s hard-won lessons</title>
		<link>http://www.ojr.org/a-converged-curriculum-one-schools-hard-won-lessons/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-converged-curriculum-one-schools-hard-won-lessons</link>
		<comments>http://www.ojr.org/a-converged-curriculum-one-schools-hard-won-lessons/#comments</comments>
		<pubDate>Wed, 23 Feb 2005 16:19:54 +0000</pubDate>
		<dc:creator>Larry Pryor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[journalism education]]></category>
		<category><![CDATA[newsroom covergence]]></category>

		<guid isPermaLink="false">http://www.ojr.org/?p=2244</guid>
		<description><![CDATA[One j-school's experimentation with a converged curriculum reveals insights, tentative answers -- and more questions.]]></description>
				<content:encoded><![CDATA[<p><i>This article was adapted from a talk that Larry Pryor gave on February 14, 2005 at a session on &#8220;Convergence Journalism for College Educators&#8221; hosted by the <a href="http://www.poynter.org/">Poynter Institute</a> in St. Petersburg, Florida.</i></p>
<p>Digital technology disrupts, especially journalism schools, which are dealing with a difficult problem: How to make room for convergence in an already-crowded curriculum. Where does it fit? What has to be dropped? What will it cost? Is it worth it?</p>
<p>The unknowns are daunting, and no one has the answers. Limited experience indicates that one size does not fit all schools. Each has different resources, goals, missions – and obstacles. We have been experimenting with a converged curriculum at the University of Southern California Annenberg School of Journalism and can share some hard-won lessons and tentative answers. Should schools make room for new media instruction? Absolutely.
<ul>
<li>First, students gain, whether they want to or not, especially the better ones.</li>
<li>Second, the faculty benefits. Careful convergence changes can draw a majority of faculty members together and break down the isolation of traditional instruction &#8220;silos.&#8221;</li>
<li>Third, journalism schools will be strengthened academically. Preparing students for a new media world represents a new mission and opens opportunities for research, experimentation and collaboration.</li>
</ul>
<p>It’s hard, at first, to sell this vision. Reports back from many schools indicate stiff faculty resistance, a fear of online journalists as an attacking horde, lacking culture and leading a mindless audience revolt. This resistance must be approached from within, by converting one faculty and administrative ally at a time. If this resembles subversion, so be it.</p>
<p>Almost by accident, we found a path of least resistance: Start with one online class and build outward. We created our first, experimental new media course in 1994. This three-hour elective, for both undergraduates and graduates, taught students to cruise the Net, code in HTML and use Photoshop&#8217;s basic design and graphic elements to build a Web site.</p>
<p>The experiment evolved into &#8220;J412 Introduction to Online Publishing&#8221; with a syllabus that focused on learning digital technology. The course became reasonably popular, and we usually had two sections, totaling 30 students a semester out of a total of almost 400 majors. Some of our graduates were finding entry-level online jobs at double the $22,000 that prevailed in print and broadcast.</p>
<p>We began adding more advanced courses for J412 graduates who showed a passion for new media. These included seminars in &#8220;Multimedia and Graphics in Online Publishing&#8221; and &#8220;Multimedia Reporting.&#8221; They attracted relatively few students (8-10) but these were bright and dedicated, some of our best.</p>
<p>In 2001, our new director, Michael Parks, held a faculty meeting where he asked: Is our curriculum, even with these improvements, designed for the new century? The answer was a unanimous &#8220;no.&#8221; We lacked many elements, but what next?</p>
<p>We concluded that convergence had to be taken seriously, but we had trouble defining it. We started with the &#8220;Florida Model,&#8221; combining print, broadcast and online journalism into a coordinated product aimed at an audience capable of accessing all three platforms.</p>
<p>When should this converged curriculum be introduced, what would we have to drop to accommodate it? We saw several choices:</p>
<p>A. Offer one comprehensive new media course as a requirement.<br />
B. Create a briefer survey course to introduce convergence to incoming students, followed by advanced electives.<br />
C. Introduce new media into a basic Core Curriculum for all incoming students, including graduates, in which this topic is given equal weight with print and broadcast. Students would learn, at the outset, how to work on all platforms.</p>
<p>We opted for &#8220;C&#8221; with classes in print, broadcast and online in writing, reporting and production spread over three semesters. Schematically, it looked like this:</p>
<div align="center">
<table border=0 cellpadding=2>
<tr>
<td></td>
<td>Print</td>
<td>Broadcast</td>
<td>Online</td>
</tr>
<tr>
<td>Semester 1:</td>
<td>Writing</td>
<td>Writing</td>
<td>Writing</td>
</tr>
<tr>
<td>Semester 2:</td>
<td>Reporting</td>
<td>Reporting</td>
<td>Reporting</td>
</tr>
<tr>
<td>Semester 3:</td>
<td>Production</td>
<td>Production</td>
<td>Production</td>
</tr>
</table>
</div>
<p>In other words, a student would take a 2-hour print class on Monday, a similar broadcast class on Wednesday and an online class on Friday. We envisioned, and tried to implement, lesson plans that would carry over from class to class, with the same story being done in all three media.</p>
<p>A commitment to convergence, even at the A and B levels, requires computers, infrastructure, class space, and instructors who are capable and willing. And the C approach calls for team teaching, tight scheduling, customized course materials and multiple texts.</p>
<p>Someone had to be designated to recruit adjuncts and full-time faculty members willing to retrain and become familiar with new media. This person, in our case a new full-time administrator, had to orient and familiarize the new faculty with the curriculum, develop the class materials, coordinate the labs and classrooms for 165 students, get university course approvals – and more, a huge job that took a year and a half to pull together .</p>
<p>Our converged curriculum went into operation in Fall 2002. Here’s what we found:</p>
<p>Students were not as enthusiastic about new media instruction as we had thought. Print students complained about being forced to take broadcast production and both print and broadcast students said they resented being forced to study online topics.</p>
<p>The technology Bubble Burst of 2000 had reduced the perceived value of online journalism and, in fact, the starting salaries for online editors dropped dramatically as electronic news outlets stopped hiring.</p>
<p>We had a hard time pointing out successful convergence models. The definition kept changing and the Florida Model was not accepted industry-wide. It seemed that each online operation had a unique media mix.</p>
<p>Instructors had many complaints but also felt we were going in the right direction. Team teaching and coordinated assignments worked to a point but cut into classroom autonomy. We also found that only a few stories worked well across all three platforms. Our biggest problem: too many of the &#8220;basics&#8221; had been crowded out of each sequence.</p>
<p>We concluded that online journalism was not well-defined enough to be treated as an equal partner. Also, we found that broadcast was not a good fit with online, since it has distinct production needs and a unique tradition of presentation that doesn’t play well on the Internet. Online video and broadcast television seemed like distant cousins. We found that online journalism has more affinity with print, radio and photojournalism.</p>
<p>We also got feedback from editors and producers who wanted graduates with &#8220;strong basics.&#8221; They said they could train people to use technology. What they needed were good journalists who wouldn’t screw up on the job.</p>
<p>In addition, we found in upper-level classes that many students still had problems with grammar, spelling, AP Style and mathematics. They seemed to have forgotten what it took to pass their SAT or GRE exams and couldn’t parse a sentence or calculate a percentage change. Statistics were a mystery and polling methods poorly understood.</p>
<p>Meanwhile, other curriculum demands had to be accommodated. Photojournalism and visual culture had become increasingly important as high-speed broadband enabled fast transmission of photos, video and digital graphics. The spread of digital cameras meant that photos could come from anywhere.</p>
<p>Web logs and citizen or participatory journalism continued to expand. It seemed that the industry definition of convergence was being eroded by technology. What was the role of &#8220;gatekeepers&#8221; in a media environment where gates had been battered down?</p>
<p>Computer Assisted Reporting skills became more valuable in newsrooms, especially at operations that had no library researchers or designated CAR specialists – precisely where our new graduates could shine. We had little CAR instruction in our curriculum. Where should this go?</p>
<p>We began re-organizing the Core Curriculum in the summer of ’03. We might have made more drastic changes but were limited by university course policy and catalogue language. In retrospect, small changes and tweaking worked better.</p>
<p>On the plus side, new media software was getting easier to use and cheaper. It wasn’t necessary to spend much (if any) class time on technical instruction. We saved money by turning to InDesign and not teaching Quark. (Concepts are more important than specific pieces of software.) We taught Dreamweaver and de-emphasized HTML and coding <i>[with <a href="http://www.www.ojr.org/ojr/stories/050113niles/">some exceptions</a> -- Editor]</i>. Photoshop and digital editing programs were popular with students. Many students had used Excel and spreadsheets in outside jobs.</p>
<p>We are now working on several long-term fixes to our Core Curriculum and hope to have them in the 2006 course catalogue. But here are some short-term changes that we made within the constraints of university policy:</p>
<ul>
<li>We cut into the time allotted to Online Writing to spend more time on grammar, style and spelling. We now have drills on mechanics the first six weeks of that course, followed by a tough exam.</li>
<li>We are placing more emphasis on the &#8220;basics&#8221; of storytelling, especially lede writing, which tends to go naturally across all three platforms. </li>
<li>We will continue to develop <i>extracurricular</i> uses of new media, such as a Web log run by students and a local news network, now in a preliminary planning stage, that may cover the neighborhood surrounding the campus and serve as a laboratory for innovative digital news projects.</li>
<li>We continue to make more room for photojournalism and radio instruction, meanwhile cutting back on TV broadcasting as a major component in the Core.</li>
<li>We found that print writing, especially wire service style, fit well with online journalism. We are coordinating that better so that students now get stronger writing instruction throughout the week. We drill them in class on speed, rewriting and, most important, updating stories with new information.</li>
<li>We stress skills such as story boarding, database structure and creating &#8220;shells&#8221; or online news packages with a central story surrounded by elements and links that give it context. Design and navigation continue to be important.</li>
<li>We view math for reporters, CAR and statistics as a logical collection of topics. We were not able to define Online Reporting well in the second semester, so we substituted a math-CAR-statistics class. We are also coordinating Print Reporting and CAR assignments. They fit together well. </li>
<li>We have taken elements of our upper-class electives in new media and put them into the Core Curriculum. This has allowed the seminars to operate at a more advanced level.</li>
</ul>
<p>Here are more specific suggestions, based on our experience at USC:
<ul>
<li>We strongly recommend recruiting photojournalism adjuncts from the ranks of professional photojournalists. The active ones have a problem since their spot assignments make it difficult to commit to teaching. The ideal candidate is a recently retired news photographer who has experience with digital cameras. They can be almost Messianic in their approach to teaching visual arts.</li>
<li>We are now integrating blog technology into our classes, either a class blog or having each student maintain a blog. It’s a lot easier and cheaper than Blackboard and gives the students hands-on experience. It’s a great way to manage beats.</li>
<li>We have had success forming partnerships with other schools and departments. The likely candidates would be Engineering, Fine Arts (Design, Theater, Dance), Cinema, Communications and Business – or Law. They are all active in the digital world.</li>
</ul>
<p>Our conclusion: Convergence should be defined broadly. Schools of journalism should not adopt industry definitions wholesale, as we did, lumping print, broadcast and online together. We discovered more natural combinations.</p>
<p>It’s best to avoid treating journalism curriculum changes as a zero-sum game. It’s possible to fold new media and CAR topics into courses without sacrificing the basics of good writing, critical thinking and ethics.</p>
<p>Journalism educators have a great opportunity to do a better job for students and, by extension, the public. I teach in the Core and I’ll admit that it is hard work. Sometimes I’d rather be back in the simpler world of 10 years ago. But technology won’t stop. Audiences have been unchained, and we have to deal with that or risk being irrelevant.</p>
<p>A converged curriculum is a tougher discipline, more rigorous for students, faculty and staff. But I sometimes fear that too many journalism and communications majors are refugees from science and engineering, looking for a &#8220;softer&#8221; humanist path. We have to disabuse them of that thought. There’s no easy way out for any of us.</p>
<p><i>Larry Pryor teaches at USC and is the founder of OJR.</i></p>
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