Why journalists make ideal online community leaders

Journalists need not fear the emergence of “user generated content” online as a threat to their jobs. Yes, millions of readers now are finding information online from publications that did not exist a decade ago. But none of that content emerged from empty air. Every original article, blog post, comment and wiki entry online originated from some Internet user, somewhere.

Just think of those users as sources. Who is the ideal person to harness all their information and fashion into organized, relevant information for readers?

You, the experienced journalist — the person who can take 14 pages of notes and sort through them to find the golden nugget that makes a story. Here are some reasons why journalists ought to be the ideal leaders to guide online content communities.

Journalists know how to engage sources

What if you built an online community, and no one joined? It is the fear of every online publisher. To succeed online, you can’t leave the success of your interactive publication to chance. You need to identify and recruit a first generation of participants who will get the conversation started with their comments and insight.

Reporters know how to find these people. In fact, they’ve been finding them for years. Any journalist who’s built a list of reliable sources for his or her offline beat can recruit a slate of initial members for an online community. Whom do you know who has something to say about your topic? A friendly e-mail, phone call or coffeehouse conversation ought be enough to get many of them to at least stop by your website and post a hello. That gets the essential word-of-mouth spreading about your site, too.

Then, once the lurkers who find your site through search engines, social networks and e-mailed links see others posting, they can feel more secure in joining the conversation themselves. But it all starts with your source list.

Journalists know how to ask relevant questions

So you’ve got people on your website: Now what are they going to do? They will need some interesting questions to talk about, to debate. And anyone who passed Reporting 101 ought to know how to ask questions that elicit informative and engaging responses.

That’s all you need to do to start. Ask the questions that require readers to reveal their expertise. What have they done? What do they know? What have they heard? Running an online discussion is much like hosting a radio call-in show: You ask questions, find opportunities for follow-up and attempt to engage as many people in the audience in the discussion as possible.

Ask, listen, respond. Then repeat. The formula’s actually quite simple, and journalists have been following it, for years, to create conversations in print and on air.

Journalists anticipate the effect of their words

Words can inform, but they also can harm. Nothing kills a community more quickly than a flame war that pushes readers into attacking one another.

Experienced reporters ought to have spent time with people from a wide variety of backgrounds, cultures and communities. They have learned something about differing social conventions and attitudes. More important, they have learned what provokes people from various communities and developed the respect to avoid “pushing those buttons,” choosing instead to ask questions about relevant issues in a more sensitive manner.

That experience is invaluable in managing an online community that could be drawing members from all over the world. Phrases well accepted in one community can enflame another. Your online community will allow people to cross the geographic, economic and cultural barriers that have separated them in the offline world. They will need a sensitive, thoughtful and articulate leader to set a tone for their conversation that will help them avoid unnecessary conflict.

Sure, an occasional flame war can help enliven a site. Readers should feel comfortable enough to bust each others’ chops now and then. But you can’t let readers personally attack or intimidate others.

Framing conversation is key. Someone who has spent some time in his or her life thinking about how their words will affect the thousands of people who soon will read them is better prepared for that tough job than someone’s who’s never before spoken to a crowd larger than their high school classroom.

Journalists know how to find the lead

Smart online publishers know that their real audience is not the people posting in an online discussion, but the far larger audience of lurkers who read without jumping in themselves. After all, good journalists don’t write for their sources; they write for their readers. As an online community leader, a journalist can identify the posts and threads that are of greatest potential interest to the largest possible audience and take steps to ensure that lurkers and infrequent visitors easily can find them.

You might start a fresh thread passed on an especially valuable response to an earlier discussion. Or give a valuable post or thread extra attention on the site’s front page or e-mail newsletter.

Online conversations can drift in an indefinite number of directions. But readers will gravitate toward sites where they can easily find useful information, instead of getting lost in someone else’s chit-chat and inside jokes. Journalists are well prepared to shape their communities to deliver for those readers.

Journalists know how to promote

Chances are, someone else already has an online community devoted to your topic. How will you attract readers to yours? Yes, your strengths, listed above, will help. But so will getting the word out.

There’s a good reason why the PR industry looks to journalism schools and news reporters for new hires. Journalists have learned what information other journalists need to write a good story. Running on online community provides you the opportunity to do PR on your own behalf. If your readers are breaking a story or just talking about something that’s off interest to outside readers, send out a press release about it. Organize some offline events for the community, or a charitable effort, that can elicit some coverage. E-mail other Web publishers on your beat when you’ve got fresh information on your site that they do not have, asking for a link. (A friendly, “thought I’d let you know” tone works far better than “ha ha, we scooped you” rudeness, of course.)

Heck, just tell us at OJR about your site. We’re always looking for entrepreneurial journalists and innovative newspaper dot-commers to profile.

Don’t be afraid

There’s no reason to fear, resent or resist user-generated content. If you’ve worried that making the transition from staff publishing to community publishing will require learning a whole new set of professional skills, don’t. The core skills one needs to build an active, informative and respectful online content community are precisely the same skills reporters and editors have employed for generations to become good journalists.

Jump in.

Lord of the Ringworld

Unless you (A) live underneath a gigantic asteroid with no Internet connection or (B) are one of those journalism types who ignore the video game world, you probably know this week is Halo 3 week. In a huge way: $170 million-in-first-day sales kind of huge.

This third installment of Bungie Studios‘ epic, if convoluted, tale of cyborg supersoldier (Master Chief) vs. religious zealot aliens (the Covenant) vs. infectious galactic zombie plague (the Flood) picks up where 2004’s best-selling Halo 2 left off. Though the Xbox Live online features of the previous game were wildly popular, fans complained about the somewhat abrupt and unsatisfying ending.

Unlike say, George Lucas, Bungie was smart enough to listen to its fanbase and cranked out an unexpectedly moving finale to the Halo trilogy with many community suggestions incorporated into the final disc.

One such ardent Bungie fan is pillar of the Halo community Claude Errera, better known by his admin handle “Louis Wu,” (an apropos nod to Larry Niven’sRingworld) the founder of halo.bungie.org [aka HBO]. Though unaffiliated with Bungie, Errera’s site is the most widely-read fansite for the Halo series and garners a jawdropping 600,000 pageviews a day. (He doesn’t sell advertising, by the way.)

HBO’s recipe of game rumors, news, strategy, “machinima” (animation cinema made by video capturing Halo games), fan-made art, contests and forums are the focal point for the Halo community–so much though that Errera’s name appears in the Bungie “Thank you section” of the credits in Halo 3.

OJR spoke to Claude about what makes a vibrant fan community and how to run a good forum site for them.

OJR: You’re thanked in the credits of Halo 3. How long have you been involved in the Halo community and how did you get started?

Claude Errera: I was one of the people who kicked off blam.bungie.org when the first information about what was to become Halo leaked out of E3 1999. So… I guess 8.5 years. 🙂 I got started because bungie.org covered ALL Bungie games; Blam (and Halo as it followed) was just the next step on the road.

OJR: Why do you think the Halo series has such an active community? What’s most rewarding about being involved with it?

Claude Errera: It’s active for a few reasons – Bungie does a great job of interacting with their fans, which makes their fans want to interact with them. Bungie’s inspired enough enthusiasm with the game that people want to create things for it (artwork, models, fiction, etc), and sites like HBO provide a place to show those creations to the world, which in turn inspires others to do the same. It’s a positive feedback loop.

The most rewarding part of being involved is seeing what people are capable of creating – and helping to get those creations out to the rest of the world.

OJR: How will Saved Films (built-in video capture feature) and Forge (built-in level editor) affect the quality and popularity of user-created content–machinima for instance?

Claude Errera: I think quality will go WAY up, because getting the shot you want will become much, much easier. (We might go through a phase of ‘every angle under the sun because we can’ filmmaking at the beginning, but it’ll settle down; it always does.) I’m not sure quantity will increase all that much; it still requires the ability to capture video from your Xbox to turn it into something that can be shared on YouTube.

OJR: What’s the best thing about the Halo fan base?

Claude Errera: For me, it’s the amazing creativity the fan base is capable of.

OJR: Where could the community improve?

Claude Errera: Well, that seems like a nebulous question. Where could the planet improve? Where could our nervous system improve? The community is made up of individuals – some are positive contributors, some are negative contributors. I don’t think the COMMUNITY can be blamed for either one.

Subgroups (like site forums) can improve their own little worlds by treating newcomers with kindness and respect, instead of scorn; on the internet, we’re usually too quick to flame. That is not unique to the Halo community, however, and the solutions are not different for us than they are for any other group.

OJR: Describe the culture that has grown up around halo.bungie.org. Generally speaking, would you say posters are well-behaved? What are some problems you guys deal with? How did you resolve them?

Claude Errera: In general, yes, the community is well-behaved. We occasionally have people who want to see if they can disrupt things; they actively troll to try and rile people up. We deal with them with warnings to begin with, and then bannings; often, what’s perceived as a problem is really only a misunderstanding, and some gentle guidance is enough to get things back in line. For folks who really ARE a problem, it’s just a matter of teaching the forum regulars that feeding trolls is generally a bad idea. If they don’t get a reaction, they leave.

OJR: Does HBO make advertising revenue? How many traffic do you get?

Claude Errera: HBO has a strict no-advertising policy. We get about 600,000 pageviews/day.

OJR: You could be making tons off Google ads right?

Claude Errera: When we started bungie.org, we had one overriding dislike, among the entire group of founders – we HATED banner ads. I still do. I’m willing to forgo the income to avoid subjecting viewers to them.

OJR: You are doing all the work for free–what do you do in your day job and how to you find time to run the whole site?

Claude Errera: My day job is web design/webhosting. Bungie.org is just a busman’s holiday. I find time… hmm. I don’t know how that happens. I think I must be cheating someone.

OJR: What lessons does the Halo experience teach for creating online gaming communities? What lessons have you learned about running a healthy secondary forum community around a game?

Claude Errera: I’m no expert – but my experience tells me that the keys to managing a successful community are consistency and fairness. Update regularly, give people credit for what they do, stay on top of issues that might build into problems, don’t overreact. If you give people a platform from which to spread their love for a great game, they’ll flock to it.

OJR: Newspapers still sort of treat Halo and other massively successful game franchises as underground or outsider. A lot of the reporting is like “Gee, games make a lot of money, who knew?” Why are journalists so far behind the curve? What would you like to see in mainstream media reporting about games that’s not there now?

I think journalists might be behind the curve simply because gaming became a successful adult entertainment outlet relatively recently. Not that long ago, video games were the domain of kids – I think there are just a lot of writers that haven’t noticed the change. It’s becoming clearer with every runaway success, though.

OJR: Big open-ended question: the future of gaming and online communities-where are we going? You’ve been hosting LAN games for years and have made lots of friendships purely online-how does something like Halo change the way we forge relationships in real life?

Claude Errera: Heh – you lied. You said there wouldn’t be anything long. 😉 I don’t know where we’re going – but I think that neither aspect is going away any time soon. Online gaming is getting more and more social; full voice communication, optional video communication, and now tools that let us relive (and share with others) the moments we enjoy together in a game. At the same time, getting together to play with friends in person is so enjoyable that no matter HOW good the online gaming gets, we’ll still find time to do this; there’s nothing like high-fiving the guy next to you when you score a particularly hard-fought flag cap, or throwing a pillow (or something harder) at the guy who just betrayed you for the hell of it.

10 years ago, the idea of teenagers traveling out of state to play games at the house of someone they’d never met in person was unheard-of; not only was the potential payoff unclear enough to make the risk hardly worth it, but parents would never stand for it. Today, however, it happens regularly; we often know our online friends better than we know our local ones, and the bonds formed can be pretty strong.

Halo is showing that even folks who don’t want to play competitively can enjoy companionship online – co-op is a great way to enjoy the campaign experience. All in all, I think that Bungie is lighting the way towards the future of social gaming – we’ll look back at Halo 3 as the beginning of a paradigm shift. (Heh – now THAT sounds a little pretentious…)

Who speaks for a website?

Markos Moulitsas at DailyKos this week raised an important issue to which all journalists who cover the Web ought to show greater sensitivity.

Moulitsas complained about a Wall Street Journal article which claimed that Moulitsas’ website held a position on campaign finance reform that is, in fact, the opposite of Moulitsas’ position.

It’s not the first time something like this has happened. This summer, Fox News personality Bill O’Reilly attacked DailyKos over selected comments and diaries that appeared on the site, claiming that the site supported those views, while never noting that those posts were from readers who have no financial or editorial relationship with the site.

With thousands of readers posting diaries on the DailyKos website each week, it’s possible to attribute just about any political position to someone on the website. And there’s the key: the attribution ought to be given to the person on the website, and not to the website itself.

The old newspaper/TV newsroom model no longer applies in Web communities such as DailyKos. If a report appears in the news pages of the Wall Street Journal, a reporters at other papers can (and routinely do) attribute that report to “The Wall Street Journal” — no need to provide the byline of the reporter who wrote the piece. That reporter was assigned by the paper to do the piece, paid by the paper and his or her report edited by paper employees. Therefore, any reasonable person can attribute responsibility, indeed, authorship, of that piece to the paper.

That’s not the way copy gets published on DailyKos, or thousands of other Web communities. On DailyKos, a reader signs up for an account and, after a one week wait, can start posting diaries (i.e., a personal blog) to the website. One of the site’s editors might then read it in consideration for linking to it from the site’s heavily-read front page, but there is no other staff editorial review of the diary. DailyKos doesn’t assign topics to readers and doesn’t pay anyone other than a handful of editors and fellows for diaries, according to the site’s FAQ. Unless a diary contains copyrighted material or otherwise violates the site’s rules for posting, it will remain on the site, even if it conflicts with the owner’s political beliefs.

Attributing a report that appears on a site like DailyKos to the site itself is a bit like attributing a CNN report as “cable television reported today….” Online communities often operate as a news medium, rather than a traditionally staffed news publication. Other news reports about these sites, to be fully accurate, should reflect that fact by citing the individual author of information found on the site, rather than just the site itself.

To be fair, I must disclose that this issue is personal to me, because my wife and I have seen this happen to our websites as well. Doing a Google search last week, I found a professional violinist who was promoting his concert tour with a pull quote from a review attributed to my wife’s violin website.

Except that my neither my wife, nor one of the two other paid writers who work for her, wrote the review. It came from a blog that one registered user wrote on the site.

The potential for abuse is, of course, huge. What’s keeping a violinist from posting a blog to the site, reviewing one’s own show, then promoting that show with a favorable review from the site? Or keeping a candidate from claiming an endorsement from DailyKos based on the diaries of campaign workers and other supporters?

That’s why Moulitsas has declared “no one speaks for Daily Kos other than me. Period.”

Journalists ought to respect that, and sharpen their procedures for attributing information from online communities that allow publication from readers, as well as paid staff. Readers have a right to know the source of the information in your story, which demands that you not overlook, or withhold, relevant context about the identity of that source.

Here’s the checklist I propose:

1) When you find information you wish to cite online, note both the author of the information as well as the website upon which it originally appeared.
2) Make a good faith effort to determine the author’s relationship to the site. Read the author’s profile (often linked from the byline), or the “about us” or FAQ section of the site to see if the author of the information is the publisher, editor or other paid representative of the site.
3) If the author is not, the citation of the author’s information should be to “[the author], writing on [the site].” If the author is a paid representative of the site, then the citation should note that relationship, i.e. to “[the author], [the relationship] of [the site].”